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CLASS INTRODUCTION

archer

Relying on keen vision, firm will, and powerful arrows, Archer can move freely in any environment and aim the target in any distance.

CHARACTERISTICS:

Vector of Wind

Conjures Vector of Wind every 12s while in battle. Vector of Wind will be consumed to enhance the skill you use.

exaltation:
  • Windtalker
  • Sharpshooter
skills:

oracle

Oracle not only has the strong recovery ability to ensure the safety of companions, but also summons mighty angels to punish enemies.

CHARACTERISTICS:

Holy Energy

Oracle gains Holy Energy with normal attacks by chance. Holy Energy: can be consumed to enhance effect of next healing skill.

exaltation:
  • Judge
  • White Sage
skills:

rogue

Rogue is the expert of stealth and unparalleled shadow killer. Coming from shadow and disappearing in the shadow, Rogue's art of assassination is invisible.

CHARACTERISTICS:

Combo

Rogue gains Combo Points from normal attacks. Consuming 1 Combo Point grants 1 Combo. Combo: Increases Crit Rate, stacking up to 5 times.

exaltation:
  • Shadowdancer
  • Slayer
skills:

mage

Waving the magic wand in hand, Mage pursues the truth of all things, and turn the power of the elements into a magic miracle.

CHARACTERISTICS:

Resonance

Mage resonates with all the magic power in this world, increasing damage done by 3%.

exaltation:
  • Pyromage
  • Aquamage
skills:

swordsman

Being a born fighter, Swordsman is proficient in a variety of fighting skills. Left hand firmly grips the shield of faith, and right hand wields the sword of justice with no hesistation.

CHARACTERISTICS:

Rage/Wrath

Swordsman gains Rage from using normal attacks and receiving attacks. Wrath is activated when Rage maxes out. Wrath: Increases damage dealt and reduces damage taken.

exaltation:
  • Guardian
  • Destroyer
skills:

ironbreaker

Ironbreakers charge at the forefront of battle, smashing through enemy defenses with their giant hammers.

CHARACTERISTICS:

Whirling Hammer

Wields the hammer and spins, dealing a total of (PATK*365%+785) damage to enemies nearby.

exaltation:
  • Terminator
  • Victor
skills:

gunner

"My bullets never missed!" Gunners are skilled with firearms and can provide forces that are beyond the imagination on the battlefield.

CHARACTERISTICS:

Alloy Bullets

The passive skill Alloy Bullets can increase the damage of the subsequent normal attack after casting a class skill.

exaltation:
  • Bombardier
  • Commander
skills:

combatant

Combatants have turned their mental power into their own means of attack through constant practice, and eventually become excellent fighters.

CHARACTERISTICS:

Pursuit

Combatants can unleash a heavy strike forward, dealing damage and using the Punch Mark system to target the enemies on the path and trigger [Pursuit] with the next normal attack.

exaltation:
  • Asura
  • Qigong Master
skills:

PET GALLERY

  • WIND
  • FIRE
  • EARTH

QUALITY

  • 1200
  • 1200
  • 1200
  • 1200

ANALYSIS

Cyclone
11

Windforce

TYPE: Snare

Turns into a whirlwind that sweeps the target area for 5s, dealing 120% PDMG to targets within range every 0.5s. Each attack has a 60% chance to root the targets for 1s.
Stormbird
11

Stormforce

TYPE: Slow

Flies high and harnesses the power of gale to smash the target area, deals 400% PDMG to targets within range and knocks them into the air, slowing them by 50% for 1s.
White Sprite
11

Frozen

TYPE: Freeze

Conjures frost and leaps to the target area, deals 360% PDMG to targets within range and freezes them for 1.5s.
Phantom
11

Power of Void

TYPE: Pull

Leaps to the target area and channels the power of void, dealing 480% PDMG and dragging the targets to Phantom.
Gloomy Napnap
11

Earthbreaker

TYPE: Knock-off

Burrows into the ground and knocks up the targets when resurfaces, deals 360% PDMG and slows them by 50% for 1s.
Master Panda
11

Skyrend Strike

TYPE: Stun

Wields a cudgel and leaps to the target area, dealing 400% PDMG with an 80% chance to stun the targets for 2s.
Pyrodragon
11

Fallen Slash

TYPE: Damage

Conjures fire on both hands and then smashes the target area, dealing 320% MDMG. For every 5% HP the targets lose, this skill deals 9% extra damage.
Celestial Guard
11

Thunderous Rage

TYPE: Stun

Casts out the empyrean power, enters a 10-sec thunder status and cannot move, summoning lightning to deal 200% MDMG per sec with a 30% chance to stun up to 3 targets.
Scarlet Naga
11

Meteorites

TYPE: DOT

Calls forth a blazing meteor at the target area, dealing 400% MDMG and creating a fire zone that lasts 3.5s. The fire zone deals 80% MDMG every 0.5s to targets within range.
Arcane Trickster
11

Mystery Orb

TYPE: Dispel

Creates a mystery orb that explodes into flames, dealing 540% MDMG and removes the buffs on targets hit.
Anubis
11

Deathbringer

TYPE: Injury

Releases the power of death toward the target area, dealing 360% MDMG and inflict Shade that lasts 8s.\nShade: Reduces Movement Speed and Healing Received by 50%.
Ore Sprite
11

Lava Spar

TYPE: Damage

Summons lava at the target area, dealing 512% MDMG to targets within range.
Diamond Dragon
11

Diamond Ward

TYPE: Invulnerable

Transforms into an impenetrable shield and makes the master invincible, lasting 1s.\nInvincible: Immunizes against all damages and debuffs.
Monolith
11

Rock Barrier

TYPE: Reflect

Grants the master the power of rocks for 6s and turns into a shield that covers damage equal to Pet Max HP*24%+1500. The shield reflects 20% of incoming damage while being attacked.
Snow Bunny
11

Snow Protection

TYPE: Shield

Turns into a blizzard attached to the master, forming a shield that covers damage equal to Character Max HP*10% + Pet Max HP*19%. The shield lasts 10s, slowing nearby targets by 50% per sec.
Spirit of Nature
11

Purification

TYPE: Healing

Recovers HP equal to 480%*Pet MATK and removes all debuffs for the master, increasing Control Resist to maximum for 5s.
Fang
11

Earth Spike

TYPE: Damage

Uses the power of earth to summon spikes at the target area, dealing 400% PDMG to targets within range.
Armored Bear
11

Spike Armor

TYPE: Reflect

Transforms into a crystalized shield attached to the master for 10s, covering damage equal to Character Max HP*8% + Pet Max HP*12%. The shield reflects 50% of incoming damage while being attacked.

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